More War of the Spark Budget Brews

Arclight-Pheonix-2

Hey guys, I’m back with some more spicy decks that are friendly to your wallet, if not your win rate.

Just like last time, we have one deck under $50 and one around $100.

Our first deck is a Mono-Red Aggro list, but more burn-centered. The main new card in this deck is Jaya, Venerated Firemage. Jaya lets all your burn spells do more damage, while also making cards like Electrostatic Field and Goblin Chainwhirler insane. Plus she improves all of your everything, and acts as two free Lightning Bolts. The reason we’re only playing two is because she does cost five mana, which is kind of a lot for a 21-land deck. One of the few advantages this deck has over traditional Mono-Red is that it doesn’t need to attack at all to win.

For the creatures, Ghitu Lavarunner and Viashino Pyromancer pull double duty as efficient attackers and wizards, making Wizard’s Lightning cheaper as a result. Spear Spewer is good with Jaya, Venerated Firemage and is a way to activate spectacle. Electrostatic Field and Guttersnipe both allow you to deal extra damage and kill your opponent faster.

Goblin Chainwhirler can get rid of annoying X/1s, or just sweep your opponent's board if you have Jaya out. The 3/3 first strike part of Chainwhirler also disincentivizes your opponent from attacking. Dual Shot is also great at getting rid of 1-toughness creatures when facing down decks like Mono-White and Mono-Blue. The Flame of Keld is a cheaper, back-up Jaya. After that we have a bunch of burn spells and Light up the Stage to provide card advantage.

Grim Initiate is a better Hunted Witness, since the first strike part of it prevents 1-toughness creatures from attacking or blocking it. Experimental Frenzy and Vance’s Blasting Cannons are both anti-control cards. Experimental Frenzy is more explosive - you could cast three or four cards off it a turn. Blasting Cannons, on the other hand, is a little bit safer, drawing you one card a turn while letting you still use your hand and later transforming into Ramunap Ruins on steroids. Tibalt, Rakish Instigator and Lightning Mare are both very narrow cards. Tibalt is good against decks with lots of life gain and the horse is mainly brought in against Mono-Blue, since they have no way to deal with it.

If you wanted to make this deck cheaper I would remove the Experimental Frenzys from the sideboard and replace them with more Jaya, Venerated Firemage and Vance’s Blasting Cannons. If you'd prefer to invest more into the deck, I'd recommend adding Runaway Steam-Kins and Risk Factor first and foremost. Then, if you are swimming in money, you could add Arclight Phoenixs and some discard outlets, like Tormenting Voice.

The point of this deck is to get a HUGE Krenko, Tin Street Kingpin and attack with it to make approximately 1,000,000,000 goblins. If you don’t get Krenko, then choose the next biggest creature you control and pump it instead.

Llanowar Elves and Paradise Druid both help ramp you to play God-Eternal Rhonas and a pump spell in the same turn. Dreadhorde Arcanist is great because you can pump it, attack with it, then recast that same pump spell again. It also has trample, which makes it impossible to chump. Deeproot Champion pumps itself and can then be game-ending if you give it trample.

Krenko, Tin Street Kingpin is the key-card in the deck. You make it huge, attack with it, and run over your opponent with gobbos. Gruul Beastmaster is great because you can pump it and then when it attacks, it can pump Krenko. God-Eternal Rhonas is great at making Krenko huge, and can be a decent attacker itself.

The rest of the deck is pump spells and removal spells. Might of the Masses is pretty meh at first, but once you’ve attacked with Krenko once or twice, it’s insane. Bounty of Might is expensive, but it’s also really hard hitting if you have the mana.

Shock is a good way to deal with cheap creatures and comes in against aggro. Lava Coil comes in against midrange so you can deal with their threats, because you don’t have very much removal mainboard. Kraul Harpooner is a silver bullet against decks with flying, and Return to Nature is a hate card against all the things I don’t already have hate for in the sideboard. Rhythm of the Wild is good because it prevents your creatures from being countered and lets them attack before they get removed by the control deck. Living Twister is a great body for blocking and can turn extra lands into removal or direct damage. Nullhide Ferox is a great threat that can’t be dealt with, but it isn’t so good unless you take out some of your pump spells.

If you wanted to make this deck cheaper you could take out the Stomping Grounds and God-Eternal Rhonas and replace them with two Gruul Guildgates and two Bounty of Mights. The sideboard is also a wee bit expensive, so you could definitely cut some of the more expensive stuff there.

If you wanted to upgrade the deck you could add Stomping Grounds to the mana-base and Domri, Anarch of Bolas to the sideboard instead of two Rhythm of the Wilds. You could also replace the Nullhide Feroxs with another God-Eternal Rhonas and a Carnage Tyrant.

That’s it for today. I have one more round of Budget decks left and my Arena collection has enough new cards that I should be able start playing them soon.

As always, make sure to leave your thoughts in the comments below. Thanks for reading.

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