Commander's Brew Episode 267: Tazri, Beacon of Evil
The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our
The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our
Mutate is the pesky little mechanic that at first blush seemed overly parasitic, but because of its rules interactions and
What do you think of when you think of an Azorius deck? Control, counterspells, wraths on wraths. Not being able
This week's deck is all about the classic Kicker mechanic and taking advantage of some templating/rules we're seeing for the
Hot take: Creatures were meant to do damage! If you look at recently printed cards, specifically creatures that have some
The new Jumpstart product has some very fun new commanders in it, but none are more exciting to me than
This deck started out, and even currently is, a bit of a very fun and potentially powerful durdely mess. That's
The best part of any heist movie is when they put the team together. For this deck, is the Danny
Our latest in the series of Mutate Commanders that buck the trend of being a parasitic mechanic is . In
Ikoria gave us a cycle of legendary creatures with a Mutate ability on them, and we set out to see