The Party mechanic introduced in Zendikar Rising is meant to remind us of a Dungeons and Dragons campaign, where our party is assembled and goes on various adventures. This deck is inspired by the foils of our heroes! It's a Grixis deck full of evil wizards, clerics, rogues, and warriors, and it's led by Tazri, Beacon of Unity. Evil Unity, that is! You'll notice that this deck comes in at over 100 cards, and that's because some of the larger, meaner, splashier cards are meant to be a part of an "evilboard". The intention is to shuffle in just enough "evil master plan" cards to make up 100 cards, so you never know exactly what evil adventures the party is up to from game to game!